Oct 13, 2005, 05:49 AM // 05:49
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#1
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Two handed swords/axes & 1 handed blunt weapons
My suggestion:
Allow us to equip axes and swords with an option of making it two handed. I dont think its unreasonable to think that holding a sword or axe with two hands would increase attack strength at the cost of defensive strength and speed of strikes. I though it after staring at my character holding a huge axe with one hand. They could reuse the same animation from swinging the hammer also.
It would open up a possibilty for two-handed only versions of axes and swords like bastard swords, halberds and other pole axes, lochaber axes.
On the opposite end, i would like to see one handed maces and clubs and mauls. These would use hammer skills and have faster strikes, but at the cost of damage and less chance of knockdown to balance it out.
tellme what you guys think. ^.^
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Oct 13, 2005, 06:16 AM // 06:16
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#2
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Desert Nomad
Join Date: May 2005
Location: Belgium
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sounds interesting if its well balanced out i'd say why not ?
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Oct 13, 2005, 06:31 AM // 06:31
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#3
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Jungle Guide
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Increase attack speed, but probably strength goes down. Think about it. Dunno if you're ambidextrous, I am, and I think im relatively rare.
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Jun 27, 2006, 02:21 PM // 14:21
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#4
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Frost Gate Guardian
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/signed. Have two handed swords and axes and 1 handed hammer.
Sword = fastest 2h, but least 2h damage
axe = mid 2h.
1h hammer, slowest 1h, faster than 2h sword.
There would not need to be any new skills or attributes. They could just use sword, axe, and hammer.
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Aug 08, 2006, 03:02 PM // 15:02
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#5
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Spartan Warrior Elite
Profession: W/Mo
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i would like to be able to dual wield swords/axes and other 1 handed weapons on my warrior so i can do more damage, even if it means having lower ac because i'm not using a shield.
i would also like to see 2 handed swords (Great Swords), 2 handed axes, maces etc
/signed
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Aug 08, 2006, 05:05 PM // 17:05
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#6
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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hammer skills deal less damage then swords and axes
compare, galrath slash, executioners strike and mighty blow
they are the high damage skills of their respective attribute
and mighty blow has -5 damage compared to them
hammer skills are made for two-handed hammers, axes skills are made for one-handed axes, sword skills are made for one-handed swords
if they would add two-handed and one-handed of each of them, they would have to rework ALL WARRIORS skills, and add varieties of exceptions if they would add the option to equip two weapons, and way more if you could equip one of each kind!
just think of the numbers... they would basically change the entire profession
now IF they add a new profession, with ambidextry as a primary, greatsword-manship (no idea for the name hehe), halberd mastery and mace mastery... NOW you would be able to have a character with all these combinations
just ask them and they will create it
its not like its a bad idea, just need a theme that matches with the class
and an oposite class for this new one
=** (_._)
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Aug 08, 2006, 05:17 PM // 17:17
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#7
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Spartan Warrior Elite
Profession: W/Mo
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they wouldnt haveto rework the warrior skills if they could dual wield weapons. the skills would still deal the normal damage as normal but you would have 2 weapons and less armor because you have no shield equipped. even if they do haveto rework the skills, doesn't matter how long it takes, it will be better at the end of the process because it will feel like a more medieval type game as real knights/warriors did dual wield swords/axes etc
Last edited by Knight Othin Of War; Aug 08, 2006 at 05:20 PM // 17:20..
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Aug 08, 2006, 05:22 PM // 17:22
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#8
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Academy Page
Join Date: Aug 2006
Guild: Clan MacLaren
Profession: W/Mo
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/signed
I just came on here to post something about maces, but would d'ya know.
I dont believe that maces should use the same atribute as hammers though, they are completely different weapons. If you look at the weapon racks in ascolon city you can see a huge mace, I'de like to see that in the game. I'd like to be able to use claymores, masamunes, great swords, ect. I dont know the names of any two handed axes but I'd like to see those too. I think its a great idea!
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Aug 08, 2006, 05:26 PM // 17:26
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#9
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Spartan Warrior Elite
Profession: W/Mo
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the main sword and most famous sword in the world i would like to see is Excalibur
and i do think that maces would be cool too, especially if they are the spiked ball maces
Last edited by Knight Othin Of War; Aug 09, 2006 at 06:25 PM // 18:25..
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Aug 26, 2006, 07:45 AM // 07:45
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#10
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Krytan Explorer
Join Date: Feb 2006
Location: CA
Guild: [UC] Uber Crue
Profession: W/
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/NOT SIGNED
Ruins Future Professions... Barbarian.
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Aug 26, 2006, 10:17 AM // 10:17
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#11
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Spartan Warrior Elite
Profession: W/Mo
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barbarians are warriors so it wouldn't ruin anything.
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Aug 26, 2006, 11:09 AM // 11:09
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#12
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Academy Page
Join Date: Dec 2005
Guild: The Lord of the guilds
Profession: N/R
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/signed
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Aug 26, 2006, 11:44 AM // 11:44
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#13
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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thank god someone knows how to use the search option^^
I don't like the idea though, save it for future professions.
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Aug 26, 2006, 12:39 PM // 12:39
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#14
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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/no
This is a typical mmorpg request, but if you think over it, it would ruin warrior balance completely. Also the ammount of new models needed for this.
No thanks, i rather get rid of err7, iway, touch rangers and other gimmick before this.
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Aug 26, 2006, 02:52 PM // 14:52
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#15
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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What I was thinking, so it wouldn't ruin balance in the least, is simply have skins that looked like large swords and axes, but have them still fall under the Hammer category. Simple. They've already got Colossal Picks, which are classified as Hammers, but have piercing damage. Just have a giant bastard sword, flamberge, zweihander, etc. with slashing damage, but uses hammer skills. I mean, a giant sword and giant axe could still knockdown, no?
On the reverse, blunt, mace-like weapons could fall under sword or axe classification. There is already a Jitte, which is a sword, but deals blunt damage. I don't think any of that is far-fetched. We really just want the skins, anyway, right?
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Aug 26, 2006, 03:26 PM // 15:26
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#16
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Forge Runner
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it will be hard to balance.
it will be less hard if they will add some new attribute like
Mace
Two handed sword
Two handed axe
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Aug 26, 2006, 03:48 PM // 15:48
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#17
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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I have this horrible visual of Timmy Mallet-esque 1 handed blunts ><
but this certinaly would allow some variation into the game, especially if you consider swords which arnt meant to come with an offhand, such as Katanas.
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Aug 28, 2006, 02:32 AM // 02:32
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#18
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Ascalonian Squire
Join Date: Jul 2006
Location: Boston Area (Originally Arkansas)
Profession: R/
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is this a question of skins? or weapon specs?? i don't think balancing will be an issue.
a two-handed weapon:
Boe's Barbarian's Axe
Slashing Dmg 6-28
Energy+5 (while in a stance)
Armor-10
(Two-handed)
it's conceivable, IMO
/signed
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Aug 28, 2006, 03:46 AM // 03:46
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#19
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Desert Nomad
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dual wield FTW. Imagine equiping 2 fellblades! it will just mean that there will be 2 types of warriors, damage warrior and tank. I don't see how that will cause an imbalance although i don't PvP. i think this idea is cooler than coming out with new classes.
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Aug 28, 2006, 03:49 AM // 03:49
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#20
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Wilds Pathfinder
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Yes ok let make 2handed axes and swords so warriors can deal even more far exceeding damage than any other class in the game.
The only way people would use 2 hander versus 1 hander + shield is if it does more damage, and if it does more damage you are further pushing the borderline overpowered warriors are already attacking.
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